Full text of 'COVERS THEORIGINAL GAMEAND EXPANSION!OFFICIAL GAME GUIDELUCAS ARTSPRIMA Official Game Guide Michael KnightPrima GamesA Division of Random House, Inc.3000 Lava Ridge Court, Suite 100Roseville, CA 956611-800-733-3000www.primagames.comThe Prima Games logo is a registered trademark of Random House, Inc.,registered in the United States and other countries. Primagames.com is aregistered trademark of Random House, Inc., registered in the United States.Prima Games is a division of Random House, Inc.© 2006 Lucasfilm Entertainment Company Ltd. Or Lucasfilm Ltd.
This is the current Unit List for the mod. Some units may be added or removed in the future as the mod nears completion. I really think there should be a jedi temple that you can build.
I also think that republic space station looks a bit plain? Its nice but compared to the CIS station it lacks that cool-factor (in my opinion. Also i think that the jedi that don't have a space ship like anakin or padme should be in the jedi starfighters (or maybe not cause then they would be too good) instead of being able to build the jedi starfighters as just normal units. I also think that the AI are not hard enough.
I dont know if you can actually change this, but even on hard, the battles and conquest are easy, especially since they rarely attack with large fleets/armies, and also the AI doesn't really ever build the bigger ships, they only attack with like 20 fighters and 2 small cruisers:/otherwise this mod is fantastic!+1 vote.
Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids.
Star Wars Republic At War Units Free
The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released.While the online servers are dead, (Long live the online servers?)The online servers are back!!!The mod community is very much alive with mods released featuring The Old Republic, Realism mods, The New Republic, Halo, Star Trek, and many more with more on the way as of 2016!Mod developers get special flair!
Just shoot a mod a pm with the link to your mod to verify. Number of units I think I would be able to handle as long as I had time to think & build my armies. I don't want the game to be super easy & I like big battles that make me think & how to use my units effectively. But wouldn't be bad to know how to alter that in case I find it too challenging at times.The main issue is being attacked on multiple planets one after another. Not having time or the resources to counter. In addition to this, they seem to have a lot stronger & larger ships like their capital ships which they use to stay in the back & constantly spew out fighters. So, I think with more time between battles I would be better prepared.
(That's how it is in war anyway, they don't attack planets one after another without having any time to react). Build planetary turbolaser batteries on key worlds whenever you can. They will shred attacking fleets so use garrison ships as scouts/ the front line.Spam clone squads at first until you can build up enough other ground troops. Usually the AI will attack the same few worlds over and over, especially if you are blockaded. Rush their first capture point if you are outnumbered or do not have a strong defensive position.Then once you max tech and a big enough force you can start advancing. There are a couple of things that can help here, both strategically and editing the xml files. Are you playing the conquest story-like campaigns, Fall of the Jedi or The Clone Wars?
If so the most critical thing you can do is capture Mygeeto first. Mygeeto with mines built on it will practically double your income and should always be a priority target in a new campaign. Another key planet is defending Bespin, as it also provides a lot of income.As said, the AI cheats horribly and especially when it comes to income. If you look at in the 'History' in the galaxy screen you can see just how much more the AI gets. This is how they can constantly spam Muunificents and Droid Carriers at you. Muunificents are actually fairly weak and roughly equivalent to the Republic Dreadnought class Cruiser.
Droid Carriers are annoying as hell but the ships themselves are one of the weakest in straight up combat. The key to defending against them is having groups of fighters and corvettes to overhwelm them as they spawn more fighters and bombers. If you let the vultures and droid bombers reach critical mass it makes the battle significantly harder. If you can get about 10-12 squadrons of V-19s and a couple of anti-fighter corvettes you can match their first massed wave of fighters.
Once they have been destroyed it takes a while for the Droid Carriers to deploy more, in that time you can either regroup for another attack or try taking the fight to them. You should try to get your missiles and bombers to target the hangars on the Droid Carriers, Luckrehulks and Providences, once the hangars are destroyed they can't deploy any more fighters or bombers.As it seems like defending against multiple attacks over many planets is your main issue you can also make some edits to the xml files to help. If you go into the mods files you will find a large list of xml files detailing pretty much everything in the game. Look for the files 'Planets' and 'Starbases'.The planets file details everything about all the planets, including their income, defenses and garrison size. You can edit all of these, for example I have edited the max starbase size on a number of planets to what I feel is more balanced.
You might find that the AI likes to focus on attacking certain planets over and over, increasing the max starbase size can massively help, though ofc you need the in game tech to build them as well.In the starbases files you can edit the starbases themselves. Note that the ones labelled 'Rebel' are the CIS starbases and the ones labelled 'Empire' and the Republic starbases; and are further broken down by level/size. In here you can add more shields and garrison defenders to the starbases.
It looks complicated but is actually fairly self-explanatory to increase the number of automatic reinforcements you get or even to change what reinforcements you get. If you are struggling with enemy fighter and bombers then increasing the number of corvette or Acclamator reinforcements can help. Have a play around and find out what feels balanced to you. In my case I have made a few key changes heree as well, making both sides Starbases significantly harder to attack.I hope this helps!
If you have any other questions or want help with file edits just shoot me a PM. From what I have found, there are certain number of planets that allow you to travel behind defended planets. I did a bunch of trial and error defense to find what planets were blockade planets (meaning they have to take the planet to advance). The trick is to find these planets and secure them, then the planets behind that planet should be secure (provided you have secured all blockade planets to that section.)Another tip: retreat to several planets and secure them. At the start I moved many of my space and ground forces from planets that were not defensible or vital to cover areas that needed to be defended and were vital. Once you build up a sizeable force, you can easily retake the planets.
What is Republic at War?Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy.
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Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy.
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Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Running Republic at WarAfter subscribing to this mod, please wait until the download is finished!The recommended way of launching Republic at War is by using our custom build launcher. The launcher can be downloaded. Please insert the exectuatble File into your corruption folder of the game. For more information how to download the mod please get the latest install guides from.Alternatively you can use the built-in steam method to launch a Forces of Corruption Mod.If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including steammod):STEAMMOD=. So glad they FINALLY balanced the Republic units to actually be effective against the Seppies with the right counter units.Also the game now encourages you to mix and match armies/fleets up until late game where the AI seemingly gives up or has few resources to attack.No longer will your corvettes kill maybe 1 squadron and be crushed by vulture droids immediately. And Munificents arent mini capital ships anymore thanks to the new artiquens light cruiser.THANK YOU RAW TEAM!9/10 Definitely play!
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